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	<title>Comments for Podsix</title>
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	<description>was jerks!</description>
	<lastBuildDate>Wed, 08 Sep 2010 16:14:15 +0000</lastBuildDate>
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		<title>Comment on The Newbies Guide to Packing For Burning Man by Gnat</title>
		<link>http://www.podsix.com/2010/05/the-newbies-guide-to-packing-for-burning-man/comment-page-1/#comment-4259</link>
		<dc:creator>Gnat</dc:creator>
		<pubDate>Wed, 08 Sep 2010 16:14:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/?p=170#comment-4259</guid>
		<description>Only 358 days before I go my first time! lol...Thanks!</description>
		<content:encoded><![CDATA[<p>Only 358 days before I go my first time! lol&#8230;Thanks!</p>
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		<title>Comment on The Newbies Guide to Packing For Burning Man by p3t3</title>
		<link>http://www.podsix.com/2010/05/the-newbies-guide-to-packing-for-burning-man/comment-page-1/#comment-4257</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Mon, 06 Sep 2010 01:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/?p=170#comment-4257</guid>
		<description>I&#039;m glad you enjoyed it!  Now, get your ass to the burn, you&#039;ve still got an hour or two before its over  ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad you enjoyed it!  Now, get your ass to the burn, you&#8217;ve still got an hour or two before its over  <img src='http://www.podsix.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>Comment on The Newbies Guide to Packing For Burning Man by mondo kini</title>
		<link>http://www.podsix.com/2010/05/the-newbies-guide-to-packing-for-burning-man/comment-page-1/#comment-4256</link>
		<dc:creator>mondo kini</dc:creator>
		<pubDate>Sun, 05 Sep 2010 23:42:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/?p=170#comment-4256</guid>
		<description>Dood that was a delicious read--thanx for generously sharing your advice.  For those of us who ain&#039;t quite burned yet but are dying to, your post is invaluable.  

As a former chemist I&#039;m particularly grateful for that vinegar/water squirt tip; yours is compassion above and beyond the call of duty  

Share on, bro,
m</description>
		<content:encoded><![CDATA[<p>Dood that was a delicious read&#8211;thanx for generously sharing your advice.  For those of us who ain&#8217;t quite burned yet but are dying to, your post is invaluable.  </p>
<p>As a former chemist I&#8217;m particularly grateful for that vinegar/water squirt tip; yours is compassion above and beyond the call of duty  </p>
<p>Share on, bro,<br />
m</p>
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		<title>Comment on The Newbies Guide to Packing For Burning Man by Dean J</title>
		<link>http://www.podsix.com/2010/05/the-newbies-guide-to-packing-for-burning-man/comment-page-1/#comment-4228</link>
		<dc:creator>Dean J</dc:creator>
		<pubDate>Fri, 20 Aug 2010 02:02:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/?p=170#comment-4228</guid>
		<description>2010: The White Dragon Noodle Bar: On Baghdad, near 4:30.  

Noodles and sumo when the sun hits the horizon.</description>
		<content:encoded><![CDATA[<p>2010: The White Dragon Noodle Bar: On Baghdad, near 4:30.  </p>
<p>Noodles and sumo when the sun hits the horizon.</p>
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		<title>Comment on Dungeons and Dragons 4: Epic Fucking Fail by p3t3</title>
		<link>http://www.podsix.com/2008/06/dungeons-and-dragons-4-epic-fucking-fail-2/comment-page-1/#comment-4116</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Sun, 28 Feb 2010 05:16:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=82#comment-4116</guid>
		<description>*the more you know!* I guess there&#039;s at least some justification as to why the artist drew them on.  Personally I still think it looks ridiculous.</description>
		<content:encoded><![CDATA[<p>*the more you know!* I guess there&#8217;s at least some justification as to why the artist drew them on.  Personally I still think it looks ridiculous.</p>
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		<title>Comment on Dungeons and Dragons 4: Epic Fucking Fail by MM</title>
		<link>http://www.podsix.com/2008/06/dungeons-and-dragons-4-epic-fucking-fail-2/comment-page-1/#comment-4112</link>
		<dc:creator>MM</dc:creator>
		<pubDate>Mon, 22 Feb 2010 12:54:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=82#comment-4112</guid>
		<description>I agree with everything but one: draconic boobs. Dragonborn- even dragons themselves- are warm-blooded, and nurse their young. They hatch from eggs, but nurse their young. Go figure. They have more in common with the duckbilled platypus or ancient theropods (read: carnivorous dinosaurs) than any reptile existing today.

To answer why dragons don&#039;t have massive teats, look at female dogs. Some (like English bulldogs) have massive, pendulous teats that swing when they walk. Funniest damn thing in the world. But in the wild, wild dogs and wolves (and dingoes) all keep a slim figure despite having mammary glands, because nature selected for the dog/dragon who could both nurse and fight, rather than just one of the two. As Dragonborn are both intelligent (read: capable of using a brassiere) and similar in biology, it stands to reason that female dragonborn would have moderate boobs- think A-C cup, maybe. D would be rare, and DD would be freaky.

In all other regards, I do agree.

I am hardly a fan of 4E, the system or the art.</description>
		<content:encoded><![CDATA[<p>I agree with everything but one: draconic boobs. Dragonborn- even dragons themselves- are warm-blooded, and nurse their young. They hatch from eggs, but nurse their young. Go figure. They have more in common with the duckbilled platypus or ancient theropods (read: carnivorous dinosaurs) than any reptile existing today.</p>
<p>To answer why dragons don&#8217;t have massive teats, look at female dogs. Some (like English bulldogs) have massive, pendulous teats that swing when they walk. Funniest damn thing in the world. But in the wild, wild dogs and wolves (and dingoes) all keep a slim figure despite having mammary glands, because nature selected for the dog/dragon who could both nurse and fight, rather than just one of the two. As Dragonborn are both intelligent (read: capable of using a brassiere) and similar in biology, it stands to reason that female dragonborn would have moderate boobs- think A-C cup, maybe. D would be rare, and DD would be freaky.</p>
<p>In all other regards, I do agree.</p>
<p>I am hardly a fan of 4E, the system or the art.</p>
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		<title>Comment on Design critique of ships in space by p3t3</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2217</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2217</guid>
		<description>I guess a more succinct way of putting it is this:  in any sci-fi universe the creator defines what a thing can or can&#039;t do.  Designers should look to make their creations function with maximum believability within the rules they have set.Ã‚Â  And maybe come up with some more interesting rules.</description>
		<content:encoded><![CDATA[<p>I guess a more succinct way of putting it is this:  in any sci-fi universe the creator defines what a thing can or can&#8217;t do.  Designers should look to make their creations function with maximum believability within the rules they have set.Ã‚Â  And maybe come up with some more interesting rules.</p>
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		<title>Comment on Design critique of ships in space by p3t3</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2216</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2216</guid>
		<description>Spheres for sure.  They&#039;re even great for moving around in any direction.  You don&#039;t have to have an engines in back pushing you forward design.  But again back to the boring visual appearance.  The Death Star was only imposing because of its size, otherwise it was a baseball in space.  Nobody is going to get excited about a giant space battle where all the ships are round.  Total snooze fest from a visual design perspective.

If we&#039;re considering realistic ships you&#039;ve also got to consider their propulsion systems, because if you&#039;re using any sort of mass-reaction to generate thrust you&#039;re going to eat up most of your space with fuel to have any &#039;reasonable&#039; sort of delta-v.

Including &#039;magical technology&#039; doesn&#039;t make it pointless if its well explained.  Matter transmitters and artificial gravity generators aren&#039;t the only possibility, indeed the exercise was about opening the creative landscape as to what kinds of possibilities we see in fantasy sci-fi media.

If someone can come up with a great justification for why their design works a certain way I&#039;ll probably be the first on board.  But when I see clumsy systems like the slow ass elevators in a big ship as the primary way of getting from point a to point b I start thinking that there might be a better way to do it.  I&#039;m a firm believer that increasing the believability increases the immersion and believability is not the same as realism.  Realism is boring.</description>
		<content:encoded><![CDATA[<p>Spheres for sure.  They&#8217;re even great for moving around in any direction.  You don&#8217;t have to have an engines in back pushing you forward design.  But again back to the boring visual appearance.  The Death Star was only imposing because of its size, otherwise it was a baseball in space.  Nobody is going to get excited about a giant space battle where all the ships are round.  Total snooze fest from a visual design perspective.</p>
<p>If we&#8217;re considering realistic ships you&#8217;ve also got to consider their propulsion systems, because if you&#8217;re using any sort of mass-reaction to generate thrust you&#8217;re going to eat up most of your space with fuel to have any &#8216;reasonable&#8217; sort of delta-v.</p>
<p>Including &#8216;magical technology&#8217; doesn&#8217;t make it pointless if its well explained.  Matter transmitters and artificial gravity generators aren&#8217;t the only possibility, indeed the exercise was about opening the creative landscape as to what kinds of possibilities we see in fantasy sci-fi media.</p>
<p>If someone can come up with a great justification for why their design works a certain way I&#8217;ll probably be the first on board.  But when I see clumsy systems like the slow ass elevators in a big ship as the primary way of getting from point a to point b I start thinking that there might be a better way to do it.  I&#8217;m a firm believer that increasing the believability increases the immersion and believability is not the same as realism.  Realism is boring.</p>
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		<title>Comment on Design critique of ships in space by Fulbot</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2215</link>
		<dc:creator>Fulbot</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2215</guid>
		<description>Don&#039;t you think that including imaginary technology like gravity generators in your logical deductions makes the whole exercise kind of pointless?  Once you cross that line, you can invent technology to justify any aspect of a proposed spaceship.

If you want to logically design a starship, you have to consider questions  like: Will it need to travel in atmosphere?  Does it need to land on the surface of planets?  In oceans perhaps?  What size/shape optimizes the tremendous amount of resources it would take to build something like that?  What are the physical implications of a spinning/moving body that is much more massive at one end then another?

The best shape for a large spaceship seems like it would be a sphere.  A sphere is the strongest shape for managing pressure differences, you get maximum volume for outer surface area, and you minimize lateral forces when the ship changes direction.  However, there is still the problem of finding furniture for all those rounded edge rooms.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you think that including imaginary technology like gravity generators in your logical deductions makes the whole exercise kind of pointless?  Once you cross that line, you can invent technology to justify any aspect of a proposed spaceship.</p>
<p>If you want to logically design a starship, you have to consider questions  like: Will it need to travel in atmosphere?  Does it need to land on the surface of planets?  In oceans perhaps?  What size/shape optimizes the tremendous amount of resources it would take to build something like that?  What are the physical implications of a spinning/moving body that is much more massive at one end then another?</p>
<p>The best shape for a large spaceship seems like it would be a sphere.  A sphere is the strongest shape for managing pressure differences, you get maximum volume for outer surface area, and you minimize lateral forces when the ship changes direction.  However, there is still the problem of finding furniture for all those rounded edge rooms.</p>
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		<title>Comment on Design critique of ships in space by john801</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2214</link>
		<dc:creator>john801</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2214</guid>
		<description>Always thought it would be easiest to operate a low gravity environment with &quot;one way&quot; corridors where mild air circulation would propel you up/down hallways. Think 5th and 6th South or The Jetsons with their pneumatic tubes. A single stream could route you through the entire ship and consume far fewer power resources than a transporter or the calories required to fuel a body.

Spencer has a point, the Borg cube does have terrific appeal for internal passenger transit efficiency as well as external navigation and defense opportunities. 

Cool vid.
http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/</description>
		<content:encoded><![CDATA[<p>Always thought it would be easiest to operate a low gravity environment with &#8220;one way&#8221; corridors where mild air circulation would propel you up/down hallways. Think 5th and 6th South or The Jetsons with their pneumatic tubes. A single stream could route you through the entire ship and consume far fewer power resources than a transporter or the calories required to fuel a body.</p>
<p>Spencer has a point, the Borg cube does have terrific appeal for internal passenger transit efficiency as well as external navigation and defense opportunities. </p>
<p>Cool vid.<br />
<a href="http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/" rel="nofollow">http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/</a></p>
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