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	<title>Comments on: Design critique of ships in space</title>
	<atom:link href="http://www.podsix.com/2009/03/ships-in-space/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.podsix.com/2009/03/ships-in-space/</link>
	<description>was jerks!</description>
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		<title>By: p3t3</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2217</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:24:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2217</guid>
		<description>I guess a more succinct way of putting it is this:  in any sci-fi universe the creator defines what a thing can or can&#039;t do.  Designers should look to make their creations function with maximum believability within the rules they have set.Ã‚Â  And maybe come up with some more interesting rules.</description>
		<content:encoded><![CDATA[<p>I guess a more succinct way of putting it is this:  in any sci-fi universe the creator defines what a thing can or can&#8217;t do.  Designers should look to make their creations function with maximum believability within the rules they have set.Ã‚Â  And maybe come up with some more interesting rules.</p>
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		<title>By: p3t3</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2216</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Fri, 20 Mar 2009 00:13:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2216</guid>
		<description>Spheres for sure.  They&#039;re even great for moving around in any direction.  You don&#039;t have to have an engines in back pushing you forward design.  But again back to the boring visual appearance.  The Death Star was only imposing because of its size, otherwise it was a baseball in space.  Nobody is going to get excited about a giant space battle where all the ships are round.  Total snooze fest from a visual design perspective.

If we&#039;re considering realistic ships you&#039;ve also got to consider their propulsion systems, because if you&#039;re using any sort of mass-reaction to generate thrust you&#039;re going to eat up most of your space with fuel to have any &#039;reasonable&#039; sort of delta-v.

Including &#039;magical technology&#039; doesn&#039;t make it pointless if its well explained.  Matter transmitters and artificial gravity generators aren&#039;t the only possibility, indeed the exercise was about opening the creative landscape as to what kinds of possibilities we see in fantasy sci-fi media.

If someone can come up with a great justification for why their design works a certain way I&#039;ll probably be the first on board.  But when I see clumsy systems like the slow ass elevators in a big ship as the primary way of getting from point a to point b I start thinking that there might be a better way to do it.  I&#039;m a firm believer that increasing the believability increases the immersion and believability is not the same as realism.  Realism is boring.</description>
		<content:encoded><![CDATA[<p>Spheres for sure.  They&#8217;re even great for moving around in any direction.  You don&#8217;t have to have an engines in back pushing you forward design.  But again back to the boring visual appearance.  The Death Star was only imposing because of its size, otherwise it was a baseball in space.  Nobody is going to get excited about a giant space battle where all the ships are round.  Total snooze fest from a visual design perspective.</p>
<p>If we&#8217;re considering realistic ships you&#8217;ve also got to consider their propulsion systems, because if you&#8217;re using any sort of mass-reaction to generate thrust you&#8217;re going to eat up most of your space with fuel to have any &#8216;reasonable&#8217; sort of delta-v.</p>
<p>Including &#8216;magical technology&#8217; doesn&#8217;t make it pointless if its well explained.  Matter transmitters and artificial gravity generators aren&#8217;t the only possibility, indeed the exercise was about opening the creative landscape as to what kinds of possibilities we see in fantasy sci-fi media.</p>
<p>If someone can come up with a great justification for why their design works a certain way I&#8217;ll probably be the first on board.  But when I see clumsy systems like the slow ass elevators in a big ship as the primary way of getting from point a to point b I start thinking that there might be a better way to do it.  I&#8217;m a firm believer that increasing the believability increases the immersion and believability is not the same as realism.  Realism is boring.</p>
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		<title>By: Fulbot</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2215</link>
		<dc:creator>Fulbot</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:38:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2215</guid>
		<description>Don&#039;t you think that including imaginary technology like gravity generators in your logical deductions makes the whole exercise kind of pointless?  Once you cross that line, you can invent technology to justify any aspect of a proposed spaceship.

If you want to logically design a starship, you have to consider questions  like: Will it need to travel in atmosphere?  Does it need to land on the surface of planets?  In oceans perhaps?  What size/shape optimizes the tremendous amount of resources it would take to build something like that?  What are the physical implications of a spinning/moving body that is much more massive at one end then another?

The best shape for a large spaceship seems like it would be a sphere.  A sphere is the strongest shape for managing pressure differences, you get maximum volume for outer surface area, and you minimize lateral forces when the ship changes direction.  However, there is still the problem of finding furniture for all those rounded edge rooms.</description>
		<content:encoded><![CDATA[<p>Don&#8217;t you think that including imaginary technology like gravity generators in your logical deductions makes the whole exercise kind of pointless?  Once you cross that line, you can invent technology to justify any aspect of a proposed spaceship.</p>
<p>If you want to logically design a starship, you have to consider questions  like: Will it need to travel in atmosphere?  Does it need to land on the surface of planets?  In oceans perhaps?  What size/shape optimizes the tremendous amount of resources it would take to build something like that?  What are the physical implications of a spinning/moving body that is much more massive at one end then another?</p>
<p>The best shape for a large spaceship seems like it would be a sphere.  A sphere is the strongest shape for managing pressure differences, you get maximum volume for outer surface area, and you minimize lateral forces when the ship changes direction.  However, there is still the problem of finding furniture for all those rounded edge rooms.</p>
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		<title>By: john801</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2214</link>
		<dc:creator>john801</dc:creator>
		<pubDate>Thu, 19 Mar 2009 22:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2214</guid>
		<description>Always thought it would be easiest to operate a low gravity environment with &quot;one way&quot; corridors where mild air circulation would propel you up/down hallways. Think 5th and 6th South or The Jetsons with their pneumatic tubes. A single stream could route you through the entire ship and consume far fewer power resources than a transporter or the calories required to fuel a body.

Spencer has a point, the Borg cube does have terrific appeal for internal passenger transit efficiency as well as external navigation and defense opportunities. 

Cool vid.
http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/</description>
		<content:encoded><![CDATA[<p>Always thought it would be easiest to operate a low gravity environment with &#8220;one way&#8221; corridors where mild air circulation would propel you up/down hallways. Think 5th and 6th South or The Jetsons with their pneumatic tubes. A single stream could route you through the entire ship and consume far fewer power resources than a transporter or the calories required to fuel a body.</p>
<p>Spencer has a point, the Borg cube does have terrific appeal for internal passenger transit efficiency as well as external navigation and defense opportunities. </p>
<p>Cool vid.<br />
<a href="http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/" rel="nofollow">http://www.thefutureschannel.com/dockets/hands-on_math/space_architecture/</a></p>
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		<title>By: p3t3</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2213</link>
		<dc:creator>p3t3</dc:creator>
		<pubDate>Thu, 19 Mar 2009 21:25:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2213</guid>
		<description>I gave some serious thought to the cube and sphere layouts but decided not to include them in this post because visually they aren&#039;t very interesting.  I think theres lots of room for more creative designs while also abandoning the &#039;this way is down, guns face forward&#039; concept most sci-fi has been shackled to.</description>
		<content:encoded><![CDATA[<p>I gave some serious thought to the cube and sphere layouts but decided not to include them in this post because visually they aren&#8217;t very interesting.  I think theres lots of room for more creative designs while also abandoning the &#8216;this way is down, guns face forward&#8217; concept most sci-fi has been shackled to.</p>
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		<title>By: Spencer</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2212</link>
		<dc:creator>Spencer</dc:creator>
		<pubDate>Thu, 19 Mar 2009 21:01:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2212</guid>
		<description>I always thought the Borg had it right.  If you have no interest in landing on planet surfaces the cube or the sphere is the most efficient shape.  The sphere is always interesting for the people that live in the outer edges, but fuck those guys.
The tradition of having your primary direction of fire aligned with your forward motion is derived from WWI machine gun, dog fighting and has no application is space.  It is time to move on ;)

Cheers,
Spencer</description>
		<content:encoded><![CDATA[<p>I always thought the Borg had it right.  If you have no interest in landing on planet surfaces the cube or the sphere is the most efficient shape.  The sphere is always interesting for the people that live in the outer edges, but fuck those guys.<br />
The tradition of having your primary direction of fire aligned with your forward motion is derived from WWI machine gun, dog fighting and has no application is space.  It is time to move on <img src='http://www.podsix.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Cheers,<br />
Spencer</p>
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		<title>By: Administrator</title>
		<link>http://www.podsix.com/2009/03/ships-in-space/comment-page-1/#comment-2211</link>
		<dc:creator>Administrator</dc:creator>
		<pubDate>Thu, 19 Mar 2009 20:32:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.podsix.com/wordpress/?p=91#comment-2211</guid>
		<description>Damn bug in wordpress not saving my page breaks properly.  I guess I should upgrade my WP install...</description>
		<content:encoded><![CDATA[<p>Damn bug in wordpress not saving my page breaks properly.  I guess I should upgrade my WP install&#8230;</p>
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